Learning technology

EdEx Graph — Education Experience Graph

About the project

Educational technology / R&D projectStatus: in progressPeriod: 2026–2027

EdEx Graph is a conceptual and technological model for representing educational experience as a connected graph. Unlike the traditional linear model Course → Module → Lesson, the learning process is represented as a system of relationships among the learner, knowledge, activities, projects, artifacts, evidence of achievement, feedback, and people.

Core model:
Learner / Student ↔ Knowledge ↔ Activity ↔ Project ↔ Artifact ↔ Evidence ↔ Feedback ↔ People

A separate strand of the project focuses on developing a formal model and a standard for exchanging this representation of educational experience across learning systems. EdEx Graph is envisaged as a possible complement to existing digital-learning approaches and standards, including SCORM and other formats that primarily describe the structure, delivery, or tracking of learning activity. The aim is to add a semantic layer that represents relationships among knowledge, activities, project work, evidence of learning, and feedback.

Project website ↗